Hardcorecheckpoint
K/D 8
Precinct
Rounds Won0/1
Survival
K/D 4
Prison
Rounds Won1/1
Survival
K/D 7.33
Gap
Rounds Won0/2
Survival
K/D 4.75
Tell
Rounds Won0/3
Checkpoint
K/D 7
Precinct
Rounds Won0/2
Survival
K/D 0
Town
Rounds Won0/1
Checkpoint
K/D 6.75
Lastlight
Rounds Won0/2
Checkpoint
K/D 12.5
Town
Rounds Won1/2
Checkpoint
K/D 3.33
Sinjar
Rounds Won0/3
Checkpoint
K/D 2
Lastlight
Rounds Won0/1
History Statistics
Class times
Name | Time |
---|---|
Rifleman |
|
Assaulter |
|
soldier-at-arms |
|
Gunner |
|
Advisor |
|
Marksman |
|
Demolitions |
|
Breacher |
|
Weapons
Name | Kills | Kills/min | Time | Shots | Shots hit | Accuracy | Headshots | Headshot % | ||
---|---|---|---|---|---|---|---|---|---|---|
M4A1 | 49 | 0.704 |
|
1139 | 118 | 10.36% | 11 | 22.45% | ||
SVD | 11 | 0.831 |
|
122 | 14 | 11.48% | 1 | 9.09% | ||
AKM | 8 | 0.486 |
|
174 | 24 | 13.79% | 0 | 0.00% | ||
RPK | 5 | 0.347 |
|
145 | 13 | 8.97% | 1 | 20.00% | ||
VHS-2 | 4 | 0.825 |
|
114 | 12 | 10.53% | 0 | 0.00% | ||
MDR | 4 | 0.795 |
|
57 | 9 | 15.79% | 0 | 0.00% | ||
MG3 | 4 | 0.533 |
|
259 | 8 | 3.09% | 1 | 25.00% | ||
M16A4 | 3 | 0.614 |
|
47 | 4 | 8.51% | 0 | 0.00% | ||
G3A3 | 2 | 2.353 |
|
28 | 5 | 17.86% | 0 | 0.00% | ||
M249 | 2 | 1.446 |
|
21 | 4 | 19.05% | 0 | 0.00% | ||
MP5A2 | 2 | 1.739 |
|
14 | 5 | 35.71% | 0 | 0.00% | ||
M870 | 2 | 2.609 |
|
3 | 6 | 200.00% | 0 | 0.00% | ||
M82A1 CQ | 2 | 0.795 |
|
4 | 2 | 50.00% | 0 | 0.00% | ||
M24 | 2 | 2.143 |
|
4 | 3 | 75.00% | 0 | 0.00% | ||
MR 73 | 2 | 1.579 |
|
10 | 5 | 50.00% | 0 | 0.00% | ||
M16A2 | 2 | 1.739 |
|
12 | 4 | 33.33% | 0 | 0.00% | ||
Alpha AK | 2 | 0.173 |
|
156 | 8 | 5.13% | 1 | 50.00% | ||
Browning HP | 1 | 1.333 |
|
7 | 3 | 42.86% | 1 | 100.00% | ||
Galil SAR | 1 | 0.375 |
|
48 | 2 | 4.17% | 0 | 0.00% | ||
Makarov | 1 | 10 |
|
8 | 4 | 50.00% | 0 | 0.00% | ||
M1 Garand | 1 | 0.429 |
|
10 | 1 | 10.00% | 0 | 0.00% | ||
M67 Frag | 0 | 0 |
|
0 | 0 | 0 | 0 | 0 | ||
M83 Smoke | 0 | 0 |
|
0 | 0 | 0 | 0 | 0 | ||
F1 Frag | 0 | 0 |
|
0 | 0 | 0 | 0 | 0 | ||
Kukri | 0 | 0 |
|
0 | 0 | 0 | 0 | 0 | ||
Vector | 0 | 0 |
|
0 | 0 | 0 | 0 | 0 | ||
Combat Knife | 0 | 0 |
|
0 | 0 | 0 | 0 | 0 |