Survival - Trainyard
K/D 2.67 | 0 Objectives
Score: 145
Kills: 8
Assists: 1
Deaths: 3
Won: 0/2
Shots: 50
Hits: 16
HS: 1
Checkpoint - Trainyard
K/D 5.33 | 1 Objectives
Score: 380
Kills: 16
Assists: 4
Deaths: 3
Won: 0/1
Shots: 188
Hits: 46
HS: 3
Checkpoint - Town
K/D 6.25 | 1 Objectives
Score: 475
Kills: 25
Assists: 8
Deaths: 4
Won: 1/1
Shots: 482
Hits: 90
HS: 4
Checkpoint - Town
K/D 5.4 | 2 Objectives
Score: 595
Kills: 27
Assists: 5
Deaths: 5
Won: 0/3
Shots: 384
Hits: 72
HS: 5
Checkpoint - Precinct
K/D 4.33 | 2 Objectives
Score: 560
Kills: 26
Assists: 4
Deaths: 6
Won: 0/2
Shots: 363
Hits: 70
HS: 6
Frontline - Gap
K/D 0.92 | 1 Objectives
Score: 205
Kills: 12
Assists: 1
Deaths: 13
Won: 0/2
Shots: 232
Hits: 40
HS: 1
Push - Sinjar
K/D 0 | 0 Objectives
Score: 0
Kills: 0
Assists: 0
Deaths: 0
Won: 0/1
Shots: 0
Hits: 0
HS: 0
Push - Town
K/D 0.16 | 2 Objectives
Score: 230
Kills: 3
Assists: 2
Deaths: 19
Won: 1/2
Shots: 209
Hits: 12
HS: 0
Push - Gap
K/D 0.14 | 0 Objectives
Score: 20
Kills: 1
Assists: 2
Deaths: 7
Won: 1/2
Shots: 52
Hits: 18
HS: 0
Push - Town
K/D 2.5 | 0 Objectives
Score: 50
Kills: 5
Assists: 0
Deaths: 2
Won: 0/1
Shots: 24
Hits: 9
HS: 4
Push - Canyon
K/D 0.2 | 0 Objectives
Score: 10
Kills: 1
Assists: 0
Deaths: 5
Won: 1/1
Shots: 50
Hits: 3
HS: 0
Ambush - Ministry
K/D 0.57 | 0 Objectives
Score: 40
Kills: 4
Assists: 0
Deaths: 7
Won: 4/8
Shots: 60
Hits: 8
HS: 1